Explore
First-person walks through living fungal halls, brine vents, crystal gardens, ash fields, roots, feast halls, and the Final Course.
Cook what you kill.
The dungeon baits you with treasure, digests the fallen, and grows new monsters from the meal.
A living table
It grows treasure like nectar to lure adventurers. When they fall, it chews and digests them. That nutrition becomes bigger halls, denser layers, and more monsters. The glitter you chase is bait. The beasts you fight are the table’s leftovers.
You are Pip, a village kitchen apprentice who wakes in the Verdant Threshold with only the Living Cookbook. The rest of the kitchen line is mid-swallow. Cook their Signature Dishes, set the offering on the altar, and pull them free before the last swallow.
How you play
First-person walks through living fungal halls, brine vents, crystal gardens, ash fields, roots, feast halls, and the Final Course.
Battle with a cook’s cards. Intents, status, and class identity — beginner-friendly Pip, then unlockable cooks.
Harvest what falls. Time Clean or Perfect meals. Skill is rewarded; the story never locks you out.
The Living Cookbook restores what the party lost. Signature offerings steal a meal back from the cycle.
In the pot




The kitchen line
Single-character runs. Unlock each cook by offering their Signature Dish on the altar before the dungeon finishes digestion.

Human · starter

Elf · Verdant

Dwarf · Brine

Orc · Crystal

Dryad-kin · Ashen

Human · Root

Half-elf · Hollow

Dragonkin · Final
Cozy-danger kitchen fantasy — warm, sharp, and a little hungry.
Get Dungeon Cook on the App Store